Big things are happening in the eSports industry.
In 2012, people spent about 1.3 billion hours watching eSports videos. By 2013, it was up to 2.4 billion hours. By 2019, millions of people spent 6.6 billion hours watching eSports.
“With the proliferation of smartphones with more and more processing power coupled with 5G network gaining popularity, In the same period, the gaming industry is expected to be more interactive and streaming-based,” says Research and Markets.
In addition, according to U.S. News & World Report, “The global eSports audience is expected to double from 335 million in 2017 to 646 million by 2023, according to Business Insider. Newzoo, a source for games market insights and analytics, projects eSports revenue could hit $1.8 billion by 2022.”